Friday, 31 December 2010

[Z386.Ebook] Ebook Traditional Swedish Cooking, by Caroline Hofberg

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Traditional Swedish Cooking, by Caroline Hofberg

Focusing on the flavors and foods native to Sweden, such as fresh dill, horseradish, allspice, juniper berries, fish, blueberries, and apples, Hofberg presents a mouthwatering collection of modern and classic Swedish dishes. From apple pancakes and lingon berry chutney to baby potato salad with asparagus and cod with horseradish aioli, every recipe holds onto Swedish tradition while adding a fresh twist. Gathering inspiration from the ocean, woods, lakes, and farms, Hofberg shows her true passion for Swedish cooking through the simple and entertaining way she prepares her recipes. Beautiful full-color photographs will inspire any cook.

  • Sales Rank: #919603 in Books
  • Brand: Hofberg, Caroline/ Romare, Monika (TRN)
  • Published on: 2011-10-22
  • Original language: English
  • Number of items: 1
  • Dimensions: 10.50" h x 9.50" w x 9.00" l, 3.40 pounds
  • Binding: Hardcover
  • 192 pages

About the Author
Caroline Hofberg’s writing has appeared in newspapers and magazines throughout Sweden and abroad. She has received many awards for her work, including the World Cookbook Award, the Gourmand World Cookbook award, and the Small Society medal for promoting Swedish food culture. She lives in Sweden.

Most helpful customer reviews

15 of 16 people found the following review helpful.
Not for beginners but a worthy collection
By Aceto
Swedish cookbooks are overrepresented in my library, but here is yet another welcome addition. It is not without its flaws, which is why, as much as I like it, I cannot give all five stars. The chief flaw may have been the false economy of not assigning editorial support in line with the author.

The last one, by Jan Hedh, that I reviewed was subject to much crabbing because it was "not traditional" and "not like my grandmother's cooking". And it was not. It was written by a prominent chef. Not this one. Much of it is Ms. Hofberg's translation of her own grandmother's notebooks. She does not much writing of her own here, outside of the recipes she added to her grandmother's.

This is no beginner's book, be ye Swede or no. You ought to be more than a novice before working with it. Otherwise, a single line for doing a pie crust may be a tad brief for you, for example. Many of these recipes read like my own notebooks to myself, ranging between the spotty and the inscrutable.

If you already know how to cook, there is a great deal of information and inspiration across these pages. But I have little idea that my tasty results are anything approaching the historically informed and authentic. You may not care. I made a couple of these recipes three different ways, always following the recipe exactly, but filling in the blanks as best as I could figure. The outcomes yielded three substantially different results. All were good or better, but how I still wonder would grandmother have done it?

Ms. Hofberg is of no help here. Her notes, where there are any at all, are not instructive. Is she at sea as much as me? Perhaps. There are also no sidebars or footnotes. No introductions to the various sections, no appendices or glossaries. Yet she is a professional writer in the food business. There are plenty of big photographs, some of which are of the food, and sometimes gives you a clue. But even those appear to be for the recipes she has added to the old notebooks. Many read as if they have never been tested. There is one page of "Tasty Tips" for home spiced schnapps.

Her own recipes are quite detailed with procedure, technique and description. Barley Risotto and Saute Halibut Lentil Hash are two standouts in this area. Plenty of game roams these pages. Roasted root vegetables abound. She is particularly plentiful with beets. Beer, stout, gin, aquavit and vodka slosh around liberally in both cocktail glass and stewpot. But not a single soup! Not a beet nor a goose tread water. No Arter med Flask; not so much as an apple or a single lingonberry for a Fruktsoppa.

Considering what I already have in the way of Swedish cookbooks, I regard this one as a worthwhile addition. The best way I know how to put it is that I would neither start nor stop with this volume; I would not do without it. The book has a first rate binding that lays flat on your counter.

2 of 2 people found the following review helpful.
Traditional Swedish Cooking
By Carol A. Koon
This is a beautiful book on traditional Swedish recipes. I have not had a chance to try as many recipes as I have wanted to try. I did a luncheon in
May, 2013 for 24 ladies and talked about Swedish customs and Swedish cuisine. I made 3 main dishes, 1 salad, several desserts and Swedish cheese
and crackers. It was successful and I enjoyed doing this luncheon.

1 of 1 people found the following review helpful.
The editor must have been at lunch.
By R. E. Wennersten
This book was apparently produced with no editing whatsoever. For example, some recipes list some ingredients using the metric system (ie "1 ml white pepper") and other ingredients in the same recipe using the imperial system. Also, what does "2 x 1 ml freshly ground fennel seeds" mean? Is that the same as 2 ml? In her introduction to a lamb stew recipe, the author writes about BEEF stew, never once mentioning lamb. Now let's talk about ingredients: When was the last time you saw rowanberry jelly or elderflower juice at your local supermarket? Me either. A few of the recipes do sound pretty good and have no exotic ingredients, and some of the landscape photos are wonderful. A friend of mine once said, "If you get one good recipe out a cookbook, it's worth the price." I don't expect more than one or two from this book.

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Tuesday, 28 December 2010

[X532.Ebook] PDF Ebook SFML Game Development, by Jan Haller, Henrik Vogelius Hansson, Artur Moreira

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SFML Game Development, by Jan Haller, Henrik Vogelius Hansson, Artur Moreira

If you've got a firm grasp of C++ with a secret hankering to create a great game, this book is for you. Every practical aspect of programming an interactive game world is here - the only real limit is your imagination.

Overview

  • Develop a complete game throughout the book
  • Learn how to use modern C++ styles to create a fully optimized game and support for all major operating systems
  • Fully network your game for awesome multiplayer action
  • Step-by-step guide to developing your game using C++ and SFML

In Detail

Game development comprises the combination of many different aspects such as game logics, graphics, audio, user input, physics and much more. SFML is an Open Source C++ library designed to make game development more accessible, exposing multimedia components to the user through a simple, yet powerful interface.

If you are a C++ programmer with a stack of ideas in your head and seeking a platform for implementation, your search ends here.

Starting with nothing more than a blank screen, SFML Game Development will provide you with all the guidance you need to create your first fully featured 2D game using SFML 2.0. By the end, you'll have learned the basic principles of game development, including advanced topics such as how to network your game, how to utilize particle systems and much more.

SFML Game Development starts with an overview of windows, graphics, and user inputs. After this brief introduction, you will start to get to grips with SFML by building up a world of different game objects, and implementing more and more gameplay features. Eventually, you’ll be handling advanced visual effects, audio effects and network programming like an old pro. New concepts are discussed, while the code steadily develops.

SFML Game Development will get you started with animations, particle effects and shaders. As well as these fundamental game aspects, we’re also covering network programming to the extent where you’ll be able to support the game running from two different machines. The most important part, the gameplay implementation with enemies and missiles, will make up the core of our top-scrolling airplane shoot' em-up game!.

You will learn everything you need in SFML Game Development in order to start with game development and come closer to creating your own game.

What you will learn from this book

  • Learn the basics of SFML and render an airplane to the screen.
  • Create a game world to play in using entities and handle input from the player
  • Make your game richer with support menus, settings, and other states
  • Implement the foundation for a GUI library
  • Populate the world with enemies and let them interact
  • Load resources like textures from the hard drive and learn about resource management
  • Animate the game object, build a particle system and look behind the scenes of rendering
  • Add music and sound effects to your game to create an immersive gaming experience
  • Implement multiplayer over a network to indulge in gameplay over the Internet

Approach

SFML Game Development is a fast-paced, step-by-step guide, providing you with all the knowledge and tools you need to create your first game using SFML 2.0

  • Sales Rank: #1611889 in Books
  • Published on: 2013-06-24
  • Released on: 2013-06-24
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.25" h x .67" w x 7.50" l, 1.13 pounds
  • Binding: Paperback
  • 296 pages

About the Author

Jan Haller

Jan Haller is a Master’s student in Electrical Engineering and Information Technology. In his free time, he occasionally develops games in C++. He is also interested in the creation of graphics and 3D models.

In 2008, Jan stumbled upon SFML. Since then, he has used the library for a lot of his work. One of his bigger projects was a 2D jump’n’run game, where the character has to find its way through different levels, defeating enemies and collecting various items. During the years, Jan has actively participated in the SFML community, getting a lot of insights into the development of SFML 2. He has also written a C++ library called Thor, which extends SFML with ready-to-use features like particle systems or animations.



Henrik Vogelius Hansson

Henrik Vogelius Hansson has always been in love with both games and programming. He started his education fairly early and continued on into the indie scene with Defrost Games and their game Project Temporality. He then moved on to the Paradox Development Studio, where he got to work on titles like Crusader Kings 2.

Beside the game companies, Henrik has also been very active in the SFML community and even provided a binding for Ruby called rbSFML.



Artur Moreira

Artur Moreira is an enthusiast game developer who aims ultimately to found a new game development company in his home country. He has been programming games and game-related software for over 4 years. Most of the effort in that time was put in creating an open-source game making library with lots of flexibility and portability called Nephilim, which supports all major desktop and mobile operating systems, making game development fully cross-platform and fast. Alongside with this big project, he makes his own prototypes and games for educational and commercial purposes.

Aside from the programming, he also puts some focus in creative areas such as 3D modeling, digital painting and music composing.

Most helpful customer reviews

8 of 8 people found the following review helpful.
Fantastic
By Thomas Feagin
I'm still finishing off the last two chapters, but the book and provided source code have been enormously helpful for learning much of the foundational ways in which computer games are made. At the end (mostly by chapter 7), you have a very extensible codebase for a 2d shoot-em-up style of game. The authors also make recommendations for further reading on topics that they didn't cover extensively since this is an introductory-level book (note: don't get carried away with an entity system if this is your first time making a game and you've never developed an application based on an entity system before).

This book is for people who are comfortable with object-oriented programming in general and who have at least a basic grasp of programming in C++. The SFML wiki details the C++ features you should be comfortable with prior to using the library; I would strongly recommend reviewing the wiki before purchasing this book to make sure it is something that will be appropriate for you.

The code written here is also cross-platform--I was able to compile and run the program on Linux, Windows, and Mac with only changes to the Makefile.

One minor downside: the book is not written by native English speakers, and it could use a bit more review to clean up the language. This made it slightly less readable at times, but there was always sufficient context to understand what was going on, and it's definitely not enough of an issue to make me take a star off. If you can handle C++, the minor English errors will not be a problem for you.

6 of 6 people found the following review helpful.
Nice introduction to game programming with C++
By Joel Lamotte
Any C++ programmer that is not at all familiar with game development will be interested in this book. SFML is one of the rare multimedia library that is built with idiomatic C++(11) in mind, and work hard to keep it's scope as small as possible to be as modular and useful as possible.

The book explain a lot of very basic information about game programming, which is why I would recommend any beginner in the domain of game programming to acquire the "Game Engine Architecture" book ( [...] ) to complete the bits about how any game could be done, as there are a lot of ways to make games and it's always specific to the kind of game it is.

As someone building some very esoteric game architecture, I was pleased to see that the book keep mentioning the fact that it's all an overview of what can be done in games and they made sure to keep things simple so that basics could be understood.
I think they achieve their goal but I also think it could have been more efficient. For example I often would have prefered additional short bits of code example to illustrate several of the paragraphs. Additional diagrams would have been helpful to a beginner too.

The book is nevertheless an excellent step by step introduction to SFML which is one of the best library in it's category concerning C++. I used SFML quite a bit in the last years but I learnt far more reading the book because there is a lot of things in SFML 2.0 I just didn't knew about.

Basically, if you are interested in SFML but have no idea where to start, this is your book. If you want to start understanding game programming by practice using C++, this is also your book but after reading it you should continue with Game Engine Architecture to get more perspective on the state of the art.

2 of 2 people found the following review helpful.
Good Information but heavily condensed; C++ or comparible programming knowledge a must!
By MovieMan
As a programmer who has transitioned from other languages to C++, I've found this book highly informative, especially when used in tandem with the corresponding downloadable content, which includes complete code samples chapter by chapter. It covers the concepts of addressing the various needs for a game such as a 2D shooter, and the concepts have helped improve some of my other programs. However, a few chapters in it begins to seem more condensed, and rely heavily on newer C++ 11 concepts that I am still gaining familiarity with. Having prior knowledge of C++ may not be a requirement, but prior knowledge of programming is.

I'm still working my way through the book, and how I can apply many of these concepts to ideas I have for other games. If you have experience with C++, or at least familiarity with C, and are interested in making games, I would recommend buying this book, downloading the content, and comparing your completed code at the end of a given chapter with the corresponding downloaded code for that chapter. Doing it this way proved much more informative than merely relying on the book, or mindlessly copying the downloaded code. There are a few steps that perhaps should be included that are omitted as the chapters focus on each concept and how the code will achieve it, but they can be easily spotted through this comparison. Perhaps heavier programmers take it as a matter of course that we will have to go back to a particular function and declare a variable when using it in another part of the program, but there are enough functions and variables being used that it can be easy to loose track. However, I found the comparison between the downloaded code for each corresponding chapter helped fill in these gaps.

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Monday, 13 December 2010

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, by Oliver E. Williamson - Markets and Hierarchies: Analysis and Antitrust Implications, A S (1975-12-16) [Hardcover], by Oliver E. William

  • Published on: 1975-12-16
  • Binding: Hardcover

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Tuesday, 7 December 2010

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Twelve o' Clock High!From Ballantine Books

  • Sales Rank: #5417428 in Books
  • Published on: 1965
  • Binding: Mass Market Paperback

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[I241.Ebook] PDF Ebook Leave No Trace: A Guide to the New Wilderness Etiquette (Backpacker) (Backpacker Magazine), by Annette McGivney

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Leave No Trace: A Guide to the New Wilderness Etiquette (Backpacker) (Backpacker Magazine), by Annette McGivney

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Leave No Trace: A Guide to the New Wilderness Etiquette (Backpacker) (Backpacker Magazine), by Annette McGivney

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Leave No Trace: A Guide to the New Wilderness Etiquette (Backpacker) (Backpacker Magazine), by Annette McGivney

Now the official book of the Leave No Trace Center for Outdoor Ethics-with information on two new Leave No Trace principles.

• Material added on minimizing impact on fellow wilderness travelers and wildlife
• A portion of the proceeds goes to the Leave No Trace Center for Outdoor Ethics

Beyond cleaning up your trash and not cutting down trees for firewood, how far should you go to minimize your impact on wilderness lands? What is really important, and what is too extreme? Annette McGivney provides thoughtful answers based on scientific facts. She presents practical tips and techniques tailored for hikers, climbers, backcountry skiers, mountain bikers, equestrians, sea kayakers, canoeists, and rafters. There are tips for teaching Leave No Trace practices to children and others.

  • Sales Rank: #990802 in Books
  • Size: Book
  • Brand: McGivney
  • Model: 1054036
  • Published on: 2003-08-01
  • Original language: English
  • Number of items: 1
  • Dimensions: 8.90" h x .40" w x 6.00" l, .68 pounds
  • Binding: Paperback
  • 208 pages
Features
  • Written by Annette McGivney
  • Paperback 208 Pages

Review
Annette McGiveney's book is a thought-provoking investigation of Leave No Trace precepts. --Trail Walker

About the Author
A field editor for Backpacker magazine, ANNETTE McGIVNEY has been writing about environmental and wilderness preservation issues for nearly two decades. She lives in Flagstaff, Arizona.

Most helpful customer reviews

0 of 0 people found the following review helpful.
Good LNT course ibformation
By Wayne H.
Great information and is in sync with what the Leave N Trace center for Outdoor Ethics guidelines. I used it as one resource for the presentation we were required to do for our Leave No Trace Master Educator Certification

0 of 0 people found the following review helpful.
Good book, but a bit overboard in some ways
By Nikita Benedict
This book has some great info and tips for helping preserve the wild for generations. It does however come off as a little tree-huggerish from time to time however. Still,good book to have.

1 of 2 people found the following review helpful.
Some information too small to read
By AvidReader
Some information in the book is apparently in "call-outs". These special topic sections are not readable in the Kindle edition because the print is too small. If you want all the information by the paper copy. However, I would expect that the information in the call-outs is a quick reference list of what is in the text.

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Leave No Trace: A Guide to the New Wilderness Etiquette (Backpacker) (Backpacker Magazine), by Annette McGivney PDF
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Leave No Trace: A Guide to the New Wilderness Etiquette (Backpacker) (Backpacker Magazine), by Annette McGivney PDF

Leave No Trace: A Guide to the New Wilderness Etiquette (Backpacker) (Backpacker Magazine), by Annette McGivney PDF

Leave No Trace: A Guide to the New Wilderness Etiquette (Backpacker) (Backpacker Magazine), by Annette McGivney PDF
Leave No Trace: A Guide to the New Wilderness Etiquette (Backpacker) (Backpacker Magazine), by Annette McGivney PDF