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The Computer Image (ACM SIGGRAPH Series), by Alan Watt, Fabio Policarpo
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This book is about the computer image, emphasising the `how', but also addressing the `whys' and `wherefores' of this creation of the 20th century. Where did it come from? Where is it going? What is its importance? These questions cannot be answered without a knowledge of the technology itself, its past and its evolutionary forces.
The three main fields of computer imagery; computer graphics, image processing and computer vision, are merging in many applications. Computer vision techniques are used in computer graphics to collect and model complex scenes; computer graphics techniques are used to constrain the recognition of 3D objects by computers; image processing techniques are routinely used by graphic designers to manipulate photographs. For the first time this textbook brings all three areas together in a coherent overview.
- Sales Rank: #3972254 in Books
- Brand: Addison Wesley
- Published on: 1998-07-13
- Ingredients: Example Ingredients
- Original language: English
- Number of items: 1
- Dimensions: 10.10" h x 1.60" w x 7.20" l, 3.12 pounds
- Binding: Paperback
- 784 pages
From the Back Cover
Computer images are everywhere, occupying a dominant part of the computer culture and now rivaling their analogue cousin the TV image in popularity, a process bound to increase with the advent of digital TV. This book is about the computer image, emphasizing the 'how', but also addressing the 'whys' and 'wherefores' of this creation of the 20th century. Where did it come from? Where is it going? What is its importance? These questions cannot be answered without a knowledge of the technology itself, its past and its evolutionary forces.
The three main fields of computer imagery - Computer graphics, image Processing and Computer vision - are merging in many applications. Computer Vision techniques are used in computer graphics to collect and model complex scenes; computer graphics techniques are used to constrain the recognition of 3D objects by computers; image processing techniques are routinely used by graphic designers to manipulate photographs. For the first time this textbook brings all three areas together in a coherent overview.
Special features-
Unique breadth of coverage of subjects that have previously only appeared in separate texts.
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Novel treatment of the moving image, Virtual reality, medical imaging and computer art.
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Packaged with the book is a CD-ROM that provides implementations of many of the techniques described in the book.
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The CD-ROM contains scene files, animation demonstrations, a complete set of all the images used in the book and a suite of programs.
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'The software can be used for teaching, experimentation and the development of an application package.
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The source code is written in C++.
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The software includes a Z-buffer renderer, a distributed ray tracer, a radiosity renderer, an image processing module containing all the normal filtering facilities and transforms, morphing and warping software particle/elastic object simulation with collision detection, a progressive image compressor using wavelets (including a Java, ActiveX, OLE, 3DSMAX plugin), stereo and autostereogram generator, modeling software (including a Bezier modeller and a rnesh optimizer), computer vision software including depth from stereo, (low field estimation, object tracking and classification of satellite imagery.
0201422980B04062001
About the Author
Alan Watt is a lecturer in Computer Science at the University of Sheffield.
Fabio Policarpo is a software developer with his own software company Paralelo Computa�ao (www.paralelo.com.br) in Rio de Janeiro.
0201422980AB04062001
Most helpful customer reviews
2 of 5 people found the following review helpful.
A wonderful comprehensive guide to computer 2D & 3D
By dcole@sigma6.com
This book is great. I have authored a few 3D engines in my day (Dave's 3D Engine for instance), and this book has been a lifesaver. It is not only a great introductory text on the principles of 2D and 3D graphics (complex and simple), but it is an invaluable reference book. It's chapters have succint coverage of just about every major facet of 3D: transformations, shading, everything. It also has some chapters on some of the more arcane stuff too - which is a great read once you springboard off the introductory stuff. Four stars.
0 of 0 people found the following review helpful.
A different kind of image processing book
By calvinnme
This book, based on the premise that computer graphics, computer vision, and image processing are merging into a single discipline, is very unique and interesting because it deals with so many different arcane image processing subjects. My main complaint against the book is that there could have been more algorithms and equations shown considering the mathematical nature of all of the subjects mentioned. However, the CD has the executable and source code for many good programs, which somewhat makes up for this. The tremendous amount of information contained in the book makes it a great reference for someone who already understands basic image processing, computer vision, and computer graphics and just wants to pick up more tricks for the purpose of multimedia programming. For example, it is the only book that I know of that deals with the algorithms for morphing images. It is not a book to be read cover to cover- you'll find yourself skipping around quite a bit. The book's table of contents is as follows:
1. The computer image - an overview.
2. Representation and modelling of three-dimensional objects.
3. Basic realism - lighting polygon objects.
4. Increasing realism - textures and shadows.
5. Increasing realism - the evolution of local reflection models.
6. Increasing realism - global illumination or following the light.
7. Bi-cubics and image synthesis.
8. Defects in computer graphics images.
9. Image processing for enhancement or basic processing in image space.
10. Edges and their detection.
11. Image transforms.
12. Image segmentation.
13. Images and mathematical morphology.
14. Classical pattern recognition and image matching.
15. Towards recognition, understanding and description of 3D scenes.
16. Shape from X.
17. The moving computer image.
18. The moving image in computer vision.
19. The moving image in communications - facial animation.
20. The computer image and the third dimension.
21. Virtual reality and efficiency in image systhesis.
22. Seeing the unseen - the computer image in medicine.
23. The computer image and art.
24. Fundamentals of the computer image.
25. Colour and the computer image.
26. Reducing the information: compressing images - a new frontier.
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